What I bookmarked today

Forrester Report: Best And Worst Of Social Network Marketing, 2008

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Japanese web services | cathycracks.com

saw it via twitter from Jeremiah: @jonathanbrowne was telling me about this Japanese Web 2.0 list: http://tinyurl.com/6dv4vl compares and contrasts US vs

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Yo Gabba Gabba Invitations from Evite — Free & Easy

Browse free Yo Gabba Gabba invitations. Create, send and manage your free online Yo Gabba Gabba invitations and RSVPs — all in one place.

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The eyeballing game

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Ch-Ch-Changes: Ypulse Hires Its First Full-Time Managing Editor And Will Launch Six Youth-Focused Channels | Ypulse

Big News for one of the best tween/teen trends sites I read. :) Congrats gals!

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CTA Map

YAY! Now you can track buses!

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LittleBigPlanet – Video Game Review

Parents need to know that this game offers three for one price. It’s a unique platform puzzle game, a game-creating kit, and a community to share and explore how to make games. Since the community is online, parents might want to explore this community with their kids younger than age 12, because while the community is closely monitored, creative sorts sometimes choose age-inappropriate themes for their work (at the time of this publishing, there is a YouTube video showing a player-created level where Sackboy, the main character, is a little sperm trying to be ejaculated). It’s possible for your child to stumble upon something you would rather they didn’t before the game monitors pull down the inappropriate content. On the other hand, this is a community where creativity and inventiveness is celebrated. And it’s one where you can play with friends or family either online or on the same console (for up to four players).

Families can talk about how to get ideas for making new levels. Can things you do every day provide inspiration? How about joining together for a family creativity night of exploring new user-created content and making your own?

LittleBigPlanet – Video Game Review

SO excited for this.  Seriously, I will buy a PS3 for this.  I played for an hour at Lollapalooza this year.  Missed a bit of Lupe Fiasco even.  I mean LUPE.  That’s how fun this was.  And it was great, made friends instantly with the other 3 players (one of which was a 10 year old beta tester), as the game promotes collaboration and team work.  LOVE it! 

(PS. probably freaked out the street team guys in the Lolla tent too.  Excited plain clothes industry people are always a bit weird – why do they know that? why are they talking like that? who asks those sorts of questions?  why can’t they just be cool?)

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Sign up now for the Kids Online unconference

Hi friends -

If you haven’t signed up for the Kids Online unconference, you should as soon as you can.  We are trying to get a good idea of head count.

It’s extremely affordable (especially as conferences go) and should give us a whole day to talk about all the topics we usually only get a session or two to discuss.  Plus it’s an unconference, so everyone can participate and anyone can suggest a topic.

Let me know if you have any questions.  There are still a couple sponsorship opportunities available too. 

Hope to see you in November!

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What I bookmarked today

Google extends AdSense to online games | Technology | Reuters

(Reuters) – Google Inc on Wednesday launched technology to insert advertisements into online video games and boost revenue from the booming gaming sector.

The software, called AdSense for Games, is in

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The 3 Q’s for Great Experience Design

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Virtual Worlds News: EU Agency on Children and Virtual Worlds

The EU Agency, the European Network and Information Security Network Agency (ENISA), released a report today on “Children on virtual worlds: What parents should know.” [PDF] The report is pretty balanced, and far from trying to scare parents away from letting their children play in virtual worlds, it offers solid advice on how to make the experiences safer and more enjoyable, including flow charts on ideal registration and management processes for parents (left) and children (below).

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