Posted in kids, mobile, online community, tween

SXSW07: Under 18: wikis, blogs and social networks panel

Under 18: wikis, blogs and social networks panelandrea forte
georgia tech
researching online learning environments
wikis scare teachers

danah boyd
teenager became a marketing term by 1941
dont have to ppt, justhave to exist there (myspace)
4 tenets
– persistence
– searchability
– repicability
– invisible audiences
architecture of public life has changed via interactive

erin brackette reilly
zoe’s room
social network for science/tech/math 10-14 girls
xstream challenge
– mobile device

elizabeth sylan
MIT media lab
lifelong kindergarten group
tools for learning outside of schools
computer club house – over 100 thru world
interested in kids creating content to explore this period of their life
scratch – visual programming environment

kate raynes-goldie
takingitglobal.org
social network for social change (teens)
5 year old community
has begun to make design changes to appeal to myspace scared adults/parents
kids aren’t involved in process of legislation – so too confining and most laws dont apply
green party in canada used a wiki in 2004 and had large kids contingent

anastasia goodman
ypulse
3 years blogging
totally wired targeted at adults/parents
technology is not the only answer
cant legislate good behavior
dialogue is the main avenue for safety issue

what are youth getting out of their online lives
– the power of viral, global
– democratizing of bullying – not just the social elite (positve/negative 🙂 )
– so great for shy kids
– offline + online makes more powerful friendships, layered
– good for access to similar minded folks that dont exist in their offline world
– access to great role models
– not ness a huge media literacy happening
– more of a social sort of thing
– more marketing savvy than tech

what is the reality when it comes to dangers of youth online
– DOPA deleting online predators act. bans all kids from all social tech
– includes yahoo social groups, neopets, wikipedia (not the nfp side), myspace, etc
– reintroduced under diff name and in indiv states
– not digital divide problem, but a participatory divide
– online world is a mirror to the world offline
– have social workers on myspace
– understand that this is a public space and think about helping the citizens the same way
– question is the ethics different, but rather how is the architecture works
– breaking up online – brilliant b/c eliminate heresay
– educating kids and parents… not restriction
– cyber ethics
– ethics vs architechture politics
– ethics vs behavior
– cyberbullying a bigger problem than predators
– cheating is a huge problem online
– homework (turnitin)
– texting
– need for people working with teens to be educated
– using personal statements
– stranger danger was – people without a predefined role in your life
– instead of no stranger – define what is trust
– talking about the war to strangers vs having meetup for sex
– how to celebrate mash up vs plagerism is bad
– raciness is more a function of our culture
– thinking about what diff age demos need safety-wise

what kinds of social technological/design solutions are there, once we identify experiences we want to facilitate and/or prevent?
– filters give design a bad rep, but can be powerful
– make sure the tools help them self police exist
– tech must fit into pre-existing structures – and be ready to be morphed
– cell carriers are getting in the way
– if too hard, teens/kids wont do it
– if too forced they wont use it
– talk with audience to make better
– iterative design works best
– work on friend networks, viral – kid influencers
– corp responsilbity – same as public space responsble
– work instead of leg fixes but social workers/therapists, etc
– third party verifier system (school, youth group, corp)
– avs/moderators help out

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Author:

Joi Podgorny has spent the better part of the past 2 decades working on the bleeding edge of the technology and entertainment industries, from content/brand development and production to leading international support, moderation, community and social teams. Most recently, Joi founded Good People Collective, a consulting agency focused on helping companies and organizations establish, assess and pivot their internal and external cultures to help maximize their potential. She and her team are currently working on an exciting new software project, combining corporate training and virtual reality.

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