Posted in online community

Problems in SL

The Second Life Herald is reporting on problems in Linden Labs’ Second Life with child porn due to allowing anonymous users to come in there (a credit card used to be required).

I haven’t been back to Second Life since Gnomedex last year because I can’t bring my son into there (the rules don’t allow it, for one, and for two they allow the worst kind of human behavior on their system). I wish it were different, cause it had a lot of promise and my son really loved being in there building stuff. And don’t tell me about the teen grid. Patrick checked that out and promptly labeled it as “lame” when compared with the adult version. Also, the fun thing we’d do is work on our virtual office together. If he’s in the teen grid we couldn’t do that.

Anyway, these issues are yet to be worked out it seems. I talked with an executive with a big multinational company over the weekend who had a successful Second Life island and he told me they are considering pulling out of Second Life. Mostly because they couldn’t get more than about 65 people into their island, which limited its usefulness to do things like press conferences and such.

UPDATE: Project Open Letter has a letter to Linden Labs about ongoing stability problems. Seems that the natives are unhappy with Linden Labs. Anything else going on? I wonder what Eric Rice thinks about all this.Oh, and I’m still paying my monthly fee cause I’m too lazy to call them and cancel my account.

Second Life hitting child porn problems? « Scobleizer

I have been listening to the Virtual Worlds Coference audio for the last week, so my eyes are led to virtual worlds stories.  I think the most interesting part of this post is the comments section.  Those SL’rs are very passonate.

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I am a data & results driven Digital Media Influencer with over 15 years of experience in engagement, family marketing, scaling infrastructure and audience culture across a product’s lifetime from pre-launch to millions of users. Strategic Vision & Business Development: • Articulated corporate integrated digital marketing strategies for 10 children’s entertainment properties across multiple digital channels • Authored a comprehensive business plan for scalable online community infrastructure for internal and external partners and successfully participated in a thorough VC due diligence process • Increased sales revenue by 20% while managing 6 million dollars of annual revenue in existing business services. Production & Project Management: • Developed multiple 2D & 3D multi-player virtual worlds, online games & apps based on repurposed/original assets • Produced 12 animated 2-minute shorts for broadcast on television & developed animation production department workflows • Launched multiple major website redesigns to include more fan interaction • Led workflow & process optimization teams to improve operational effectiveness/productivity. Audience Engagement & Research: • Developed domestic and international audience research programs both on & offline for both parent and children audiences • Grew multiple audiences from pre-launch to tens of millions by using organic, as well as established marketing tactics. Team Management & Relationship Building: • Designed team management & organizational structures for multiple Web Content and Web Marketing departments including international remote teams of staff in North & South America, Europe and Asia. • Managed teams in multiple disciplines, including customer service, social media engagement, production, moderation, marketing, design, tech and content development. • Extensive client, vendor and partner management experience in television, licensing, digital, e-commerce & customer service industries

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