- Have a plan: This is just another marketing channel
- What do you want to achieve?
- When do you want to do it?
- How will you manage it internally?
- What are your competitors doing?
- Keep the builders at bay: Design comes last, not first
- Projects should be strategically delivered
- Buildings/layouts/areas should facilitate the strategy
- Design is an output, not an input
- Integrate: Think about all your marketing channels
- Look to create synergy with other marketing projects
- Use existing marketing materials
- Push visitors from outside in
- Push visitors from inside out
- Giving is better than receiving: Engage with the residents
- Get people o seeing/using your product/service o experiencing your brand
- Word of mouth advertising
- Zero on-going cost of sale
- You receive metrics
- Keep the seats warm: Commit to your virtual presence
- If you build a virtual office, make personnel available to be in it
- Manage people’s expectations
- Give named in-word contacts
- Or, create a venue that does not require on-going support
- Stoke the fire: Once you have entered, you need to exist
- Run regular events
- Deliver in-world presentations/seminars
- Run competitions
- Involve the residents
- Promote and cross-promote: Leverage all your marketing channels
- Advertise in-world
- Create cross-channel campaigns
- Encourage referred and new visito
Virtual Worlds News: K Zero’s Seven Point Marketing Plan for Second Life
This was a post specifically about cretaing a space in Second Life, but I believe it has completely valid paralells to the tips you should think about when creating any community space online, 3D/Virtual or not.
technorati tags:virtual-world, second-life, online-community
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Dear Joi,
I would be grateful if you would link this post back to the original source on the K Zero website:
http://www.kzero.co.uk/blog/?p=791
Thanks
Nic