At the 2008 Virtual Worlds Conference in New York, Multiverse revealed that consumers can now enter any world built on its platform either through the company’s 3D world browser or through web-embedded Flash.
Multiverse’s goal in enabling this is to prevent developers from needing to choose whether to develop in 2D or 3D. During the conference, the companies demoed its virtual Times Square prototype both ways — through the Multiverse World Browser and then through the web. Users of either method can interact in Multiverse worlds simultaneously.
Flash developers gain access to the scalability of Multiverse’s platform, which can handle, the company says, up to 2,000 logins per server. The gain for 3D developers is the ability to reach a broader audience through the web — different user groups prefer to approach their online interaction in different ways, and since the same project can be accessed either as 3D through Multiverse or Flash through the web, the result is likely to be fewer limitations for developers.
Game on Unity3D.