Or at least this is often the sentiment I find online from awesome people willing to speak their mind about things that bother them. I respect those peeps and I understand their mentality. I do. But I am not on that bandwagon of anti-brand-immersion. Forgive me, but I’m not. Knowing that these environments cost a LOT of money (not just at first, but continuously– they’re living/thriving environments that need constant attention, supervision, and care), I understand the need for ulterior methods that do NOT cast higher fees onto the user.
To me, it’s the responsibility of the individual in CHARGE of the youngling minor to teach them the difference between idolizing brands, and recognizing brands. And really– to me, the important things to look for in virtual worlds are safety & quality of content/environment– is it fun? Do they get to play and explore? Are they free to be themselves in whatever storyline/epic adventure the virtual world/MMO has to offer? Those are the important things.
Marketing & Commercialism in Virtual Worlds « Izzy Neis
Yeah, yeah, I a bit behind in my feeds. But I read them all, so it takes awhile.
GREAT post by Izzy with great dialog in the comments. This is such a big topic and I am on Izzy’s side here on pretty much every point, especially in that taking the extremist view on anything gives you a pretty good chance of losing the battle. Not always, but more often than not.
That is to say, “no ads – ever” is a bit of a pipe dream, especially in no subscription communities. These virtual worlds are expensive to produce and run, as Izzy said and as I have said about communities in general for years now. Maybe sponsored clothing/areas/games isn’t the answer. But rather than flipping out and lambasting the virtual worlds for being creative in how they keep their doors open, why don’t these groups help figure out a way for the world to pay their employees and stay on the ok side of marketing. There are solutions that will sit well with everyone that just haven’t been figured out yet. It’s great to point of problem areas, but let’s take the next step and help determine solution sets as well.
Tags: marketing, consumerism, kids, virtual worlds, utopia