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Dimdim: Free Live Meeting, Web Conference, Net Meeting, Online Meetings, Online Training, Desktop Sharing, Web Meeting, Free Web conferencing, eLearning, Presentation Software, Web x collaboration, Collaboration software

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BBC NEWS | Technology | Boom times for virtual playgrounds

Research suggests that there are about

158 online games and virtual worlds in development or up and running designed specifically for children.

While some of that total are recognisable games, most should be classified as virtual worlds, said Joey Seiler, editor of Virtual Worlds News, who drew up the exhaustive list.

Although these worlds, such as Club Penguin and Neopets, have games in them they are more an environment children can explore via their avatar.

“There are things to play with, like monkey bars or virtual snowballs, but it’s up to the kids to figure out what to do with them,” said Mr Seiler.

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I am a data & results driven Digital Media Influencer with over 15 years of experience in engagement, family marketing, scaling infrastructure and audience culture across a product’s lifetime from pre-launch to millions of users. Strategic Vision & Business Development: • Articulated corporate integrated digital marketing strategies for 10 children’s entertainment properties across multiple digital channels • Authored a comprehensive business plan for scalable online community infrastructure for internal and external partners and successfully participated in a thorough VC due diligence process • Increased sales revenue by 20% while managing 6 million dollars of annual revenue in existing business services. Production & Project Management: • Developed multiple 2D & 3D multi-player virtual worlds, online games & apps based on repurposed/original assets • Produced 12 animated 2-minute shorts for broadcast on television & developed animation production department workflows • Launched multiple major website redesigns to include more fan interaction • Led workflow & process optimization teams to improve operational effectiveness/productivity. Audience Engagement & Research: • Developed domestic and international audience research programs both on & offline for both parent and children audiences • Grew multiple audiences from pre-launch to tens of millions by using organic, as well as established marketing tactics. Team Management & Relationship Building: • Designed team management & organizational structures for multiple Web Content and Web Marketing departments including international remote teams of staff in North & South America, Europe and Asia. • Managed teams in multiple disciplines, including customer service, social media engagement, production, moderation, marketing, design, tech and content development. • Extensive client, vendor and partner management experience in television, licensing, digital, e-commerce & customer service industries

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