Posted in gaming, marketing

10 Questions: Nintendo’s Reggie Fils-Aime – Video Game Features, PC Game Features

3. Marketing for core games is seemingly a fraction of the ad campaigns that have been pushed for other Nintendo titles. Are there any plans to expand marketing in the future to reach the core audience? Do you believe what marketing you are doing for titles such as Metroid Prime 3: Corruption is enough to spread awareness?

Marketing is shaped by what’s appropriate for a particular game. While it might seem to some that games that appeal to the expanded audience get more attention, that’s probably because the expanded audience has a steeper learning curve. Core gamers and their friends are tuned into the gaming news and blog sites, so they already know a lot of what’s going on. This new audience is just getting started, so our initial outreach might be more focused on education – in fun and unique ways – then we can begin to communicate the availability of titles they might find appealing.

And as I said, we take a different approach with every game. Just look at Super Smash Bros. Brawl, for example. Mr. Sakurai posted something new on the Dojo site every single day leading up to launch. That probably represents one of our most aggressive flows of information, and that’s a game that definitely resonates with our loyalists.

10 Questions: Nintendo’s Reggie Fils-Aime – Video Game Features, PC Game Features

Nintendo has done such a great job at recognizing the importance of non-hardcore gamers. 

Increasingly, as each tech sub-industry’s audience starts to be made up of more and more newbies, the all or nothing approach to marketing will have to end.   This is definitely more costly, but it shows to the consumers that they are important.  If you just cater your messaging (and content for that matter) to hardcore gamers, newbies will be put off.  Make it to newbie friendly and hardcore gamers will feel it’s not challenging or get bored.  Diversification is key. 

So simple, yet with slashed marketing budgets becoming more prevalent “in these troubled times,” a simple rule to forget.

Blogged with the Flock BrowserTags: marketing, gaming, nintendo,

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I am a data & results driven Digital Media Influencer with over 15 years of experience in engagement, family marketing, scaling infrastructure and audience culture across a product’s lifetime from pre-launch to millions of users. Strategic Vision & Business Development: • Articulated corporate integrated digital marketing strategies for 10 children’s entertainment properties across multiple digital channels • Authored a comprehensive business plan for scalable online community infrastructure for internal and external partners and successfully participated in a thorough VC due diligence process • Increased sales revenue by 20% while managing 6 million dollars of annual revenue in existing business services. Production & Project Management: • Developed multiple 2D & 3D multi-player virtual worlds, online games & apps based on repurposed/original assets • Produced 12 animated 2-minute shorts for broadcast on television & developed animation production department workflows • Launched multiple major website redesigns to include more fan interaction • Led workflow & process optimization teams to improve operational effectiveness/productivity. Audience Engagement & Research: • Developed domestic and international audience research programs both on & offline for both parent and children audiences • Grew multiple audiences from pre-launch to tens of millions by using organic, as well as established marketing tactics. Team Management & Relationship Building: • Designed team management & organizational structures for multiple Web Content and Web Marketing departments including international remote teams of staff in North & South America, Europe and Asia. • Managed teams in multiple disciplines, including customer service, social media engagement, production, moderation, marketing, design, tech and content development. • Extensive client, vendor and partner management experience in television, licensing, digital, e-commerce & customer service industries

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