SPEAKER/S: Jan L. Plass (NYU), Ken Perlin (NYU) and John Nordlinger (Microsoft Research)
Components of a Learning Game
1. Player’s Understanding – What’s going on in the player’s head
2. Game Mechanic – the rules of play
3. Aestheitic design – graphics, sounds, etc
4. Narrative Drive – the story that moves the game forward
5. Extrinsic rewards – points, ranking
6. Intrinsic rewards – improving skills
Flow – the place between frustration and boredom
School of One
Pragmatic Solutions
NCWIT
Key learnings of req components of learning games:
– fun
– polished
– games are already about learning
– deep content not bolted on, innovative mechanics
– collaborative and specialized actions
– different paces
– role playing an demotional engagement
– exploration of moral and ethical dilemas
– exploration of systems
building important 9world of gpp
building strong narrative (dr … curious)
visuals not necessary (tribal wars)
games can be engaging without being fun
intrinsic is more strong motivation than extrinsi
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