Posted in trends

THE GAMES FOR LEARNING INSTITUTE: RESEARCH ON DESIGN PATTERNS FOR EFFECTIVE EDUCATIONAL GAMES

SPEAKER/S: Jan L. Plass (NYU), Ken Perlin (NYU) and John Nordlinger (Microsoft Research)

Components of a Learning Game

1. Player’s Understanding – What’s going on in the player’s head
2. Game Mechanic – the rules of play
3. Aestheitic design – graphics, sounds, etc
4. Narrative Drive – the story that moves the game forward
5. Extrinsic rewards – points, ranking
6. Intrinsic rewards – improving skills
Flow – the place between frustration and boredom
School of One
Pragmatic Solutions
NCWIT
Key learnings of req components of learning games:
– fun
– polished
– games are already about learning
– deep content not bolted on, innovative mechanics
– collaborative and specialized actions
– different paces
– role playing an demotional engagement
– exploration of moral and ethical dilemas
– exploration of systems
building important 9world of gpp
building strong narrative (dr … curious)
visuals not necessary (tribal wars)
games can be engaging without being fun
intrinsic is more strong motivation than extrinsi
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Author:

Joi Podgorny has spent the better part of the past 2 decades working on the bleeding edge of the technology and entertainment industries, from content/brand development and production to leading international support, moderation, community and social teams. Most recently, Joi founded Good People Collective, a consulting agency focused on helping companies and organizations establish, assess and pivot their internal and external cultures to help maximize their potential. She and her team are currently working on an exciting new software project, combining corporate training and virtual reality.

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