Posted in kids, online community, Safety/Privacy, trends

LITTLE HANDS, FOUL MOODS, RUNNY NOSES 3: RESEARCH FOR DEVELOPING KID-FRIENDLY SOCIAL GAMING EXPERIENCES

SPEAKER/S: Carla Engelbrecht Fisher (Teachers College, Columbia University)

SLIDES from her blog

5-6 is when kids have more motor skills and can start to understand dispersion

Displacement effect – if they are playing games, they are not homework, hanging with others etc

Tight racer – multi-player game

Preschool

Zone of Proximal Development – if I play with a partner, they will help bring me to their level, scaffolding

Hidden Park – iphone app

Panwapa

Super Mario Bros Wii is collaboratively like LBP

Middle Childhood – 5-8, 8-12

amanda project
clever hive

2 types of friendships
– aggregate – what the masses think
– dyadic – resciprocal

There is research saying that if a kid knows the kids they go to kindergarden withm, they will be more successful

Highlights answers EVERY letter that is sent ot them.

multi-player games have an effect of increasing offline social games

urban v rural comepteitive

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Author:

I am a data & results driven Digital Media Influencer with over 15 years of experience in engagement, family marketing, scaling infrastructure and audience culture across a product’s lifetime from pre-launch to millions of users. Strategic Vision & Business Development: • Articulated corporate integrated digital marketing strategies for 10 children’s entertainment properties across multiple digital channels • Authored a comprehensive business plan for scalable online community infrastructure for internal and external partners and successfully participated in a thorough VC due diligence process • Increased sales revenue by 20% while managing 6 million dollars of annual revenue in existing business services. Production & Project Management: • Developed multiple 2D & 3D multi-player virtual worlds, online games & apps based on repurposed/original assets • Produced 12 animated 2-minute shorts for broadcast on television & developed animation production department workflows • Launched multiple major website redesigns to include more fan interaction • Led workflow & process optimization teams to improve operational effectiveness/productivity. Audience Engagement & Research: • Developed domestic and international audience research programs both on & offline for both parent and children audiences • Grew multiple audiences from pre-launch to tens of millions by using organic, as well as established marketing tactics. Team Management & Relationship Building: • Designed team management & organizational structures for multiple Web Content and Web Marketing departments including international remote teams of staff in North & South America, Europe and Asia. • Managed teams in multiple disciplines, including customer service, social media engagement, production, moderation, marketing, design, tech and content development. • Extensive client, vendor and partner management experience in television, licensing, digital, e-commerce & customer service industries

2 thoughts on “LITTLE HANDS, FOUL MOODS, RUNNY NOSES 3: RESEARCH FOR DEVELOPING KID-FRIENDLY SOCIAL GAMING EXPERIENCES

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