SPEAKER/S: Carla Engelbrecht Fisher (Teachers College, Columbia University)
5-6 is when kids have more motor skills and can start to understand dispersion
Displacement effect – if they are playing games, they are not homework, hanging with others etc
Tight racer – multi-player game
Zone of Proximal Development – if I play with a partner, they will help bring me to their level, scaffolding
Hidden Park – iphone app
Super Mario Bros Wii is collaboratively like LBP
Middle Childhood – 5-8, 8-12
2 types of friendships
– aggregate – what the masses think
– dyadic – resciprocal
There is research saying that if a kid knows the kids they go to kindergarden withm, they will be more successful
Highlights answers EVERY letter that is sent ot them.
multi-player games have an effect of increasing offline social games
urban v rural comepteitive
2 thoughts on “LITTLE HANDS, FOUL MOODS, RUNNY NOSES 3: RESEARCH FOR DEVELOPING KID-FRIENDLY SOCIAL GAMING EXPERIENCES”
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