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Day 2 OCS 2007 Notes

Demos:
– Forum One – Live Interviews
– Telligent
– Sun- Java forum
– Youtube for Nonprofits
– Online Community Research Network
– Liveworld’s Moderation tools (and Digital Korea book plug)
– Groupswim
– Community Services Platform

Breakouts I have been to
– Social Media Stratgeies
– Youth Communities

——

Presidential Campaigns and Online Communities
Description: Every four years the presidential campaigns get way out ahead of everyone else in the use of interactive technologies. What is their experience to date?
Introductory comments: Michael Slaby / Obama for America
Introductory comments: Stuart Trevelyan / NGP Software

my.barackobama.com
– timeline on presidential campaigns is very different
– myspace, facebook
– eventful
– glee, faithbased, blackplanet, xanga
– not pandering to everyone, but find them where they are
– tailor your message to the audience you are talking to
– guidelines involve not just play, we need help
– even internal/external support
– can track offline participation
– no message boards

NGP Software
– works with all the campaigns
– climate of the campaigns has changed dramatically in the past decade, or even still 2004
– used to be tech or marketing people, now they are the commmunity
– tons of experimentation
– ROI on social networks friend gathering is still hazy
– using them as a launch pad
– Working Assets module

——-

Now What?
Description: What are the most significant trends and opportunities looking forward?
Introductory comments: David Forrest / Motley Fool
Introductory comments: Bill Johnston / Forum One Communications
Discussion

supernova of social media
– building the platform
– allow for reputation to be built
– provide sustainable incentiv
– solve a problem

prediction
– the novelty of contribution will diminsh
– implicit collaboration will explode

3 calls to action
– use what we are learning – expereiment with welcome emails, look at Mech turk
– always answer both questions – how is this good for the customer and org?
– lets be bff and kit 🙂 rfh – request for help

book:
5 elements of user design

ROI Survey results
– dimensions of value – results on wiki
– corporate communities
    – roi iis expected soon
    – comm is in flux (ownership, roles, funding)
    – comps struggling with strategy
    – corp web is evoloving – audienc eis expecting bi-directional communication
    – attention is saturated

what are the big take aways
– recognition programs
– building the confidence to defend
– comm profs having to wear so many hats
– 3rd party apps/sites and whether they are going to remain in the limelight

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Unedited YPulse Mashup notes

ypulse mashup

Kyra Reppen, SVP and GM Neopets

5 keys to tweendom
– control
– social
– safety
– self expresion
– fun

JAX is toy partner with special codes that unlock things

trends to watch for
– media convergence
– hybrid business
– mobile is everything
– shared entertainment experiences

expanding into neo studios
– developing new vws

Question re: where did learning go from neopets now that viacom bought
– handled well – talked about how the games are more covert learning – web design, html, critical thinking, etc

—-

Old School to New School

Byron Cahill, Editor, read Mag

—-

Tweens Online: Permission is Key

Denise Tayloe, CEO, Privo, Privacy Vaults Online

YAY!  I Love her

—-

Kajeet

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OCR Interview

This month’s Online Community Expert interview is with Joi Podgorny of Ludorum, Inc. Joi’s area of expertise is the post-Facebook crowd, Tweens and Children.

OC Expert Interview: Joi Podgorny, Ludorum, Inc. – Online Community Report

Wanted to post a link to an interview I did with Bill Johnston at the Online Community Report. I was able to talk about tons of different areas that I am interested in, in our industry.

Also, working on finishing Izzy and I’s first podcast. I will post when we are done with that – audio editing is hard! 🙂 Big week!

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Kids online podcast

I’m jumping the gun– but I’m giving ya’ll a weekend heads up. Ms. Joi Podgorny and I will be starting a podcast regarding kid communities, kid media, online media, and entertainment. Why? Because I strong arm her into thoughtful chats nearly every day (or vice versa)– and (if you’ve followed this blog at all you’d know–>) I love to ramble, and she does too. So, between me & joi, you’re gonna get a HUGE dose of everything-ness (and yes, that’s my new technical term).If you are interested in participating in our adventure, let us know.

We’ve already started a “wish list” of contibutors (and if you and I have previously spoken, or you’ve ever come into contact with this blog –> you’re probably already on that wish list).

Podcast. Modcast. Tween Cast. Kid cast. Us-cast? « Izzy Neis

Brilliant Suess-esque title of this post from Izzy and of course wanted to alert everyone that this is what we are thinking. I am a podcasting junkie and thought it was high time I added my (and Izzy’s) voice to the dull murmur of voices online. Plus, I have yet to find a good podcast about the kids online business. If you know of one, please let me know.

So, starting this week, Izzy and I are going to record one of our weekly chats about kids online and share it via rss with all of you. Like Izzy said, the format we want to try is the two of us, a guest and a online-kid-centric topic, so if you are interested in also being recorded talking about kids online, let one or both of us know.

Wish us luck and stay tuned!

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Interactive Entertainment is evolving

I was thinking about something a bit this week and thought that I would share it on my blog.  Apologies in advance if the ideas are still in the less than solid state.  Basically I have been thinking about the future – that the web, emerging technologies, cell phones, social networks are not really trends, as some people think of them as.  They ARE trends, in that when a new example of one comes around, it’s all anyone talks about for a while (can you say iPhone? Facebook? Club Penguin? Webkinz?).  But the fact that the larger population is even paying attention to these sorts of things, let alone the amount of attention those people are paying, in greater numbers is the phenomenal thing.

It’s this move, from trend to habit, that I have been thinking about lately.  No longer is it only the early adopters using new technology, websites and gadgets.  Now, in ever-increasing numbers, the rest of the population is starting to early adopt as well.  Trends are assimilating themselves into peoples daily lives.  I received multiple emails and messages today from friends that claimed the only way they remembered my birthday was via Facebook or MySpace alerts.

It’s because of this assimilation that we, as producers, need to move ahead in our thinking.  We have to have innovation of product and service on our minds at all times.  Me-too products and services are too old the second they come out.  We have to think about cool ways to take this new tech culture our societies are adopting and make new ways of learning, entertaining and existing. 

One example is mobile.  Mobile has come to mean cell phones.  But the new iPod Touch released yesterday has a wifi browser on it.  Still a small screen, but browser capabilities.  Many people are adopting this portable, surf anywhere mentality – but the devices and sites aren’t keeping up.  We need to think about how that switch will affect our content offerings and how we design.  Normal cell interfaces that access online are still around and will be for a while.  We have to design for that as well. 

But we also have to think about how the future users will use it.  Are the users using their phone browser for different activities than their normal browsers?  If they are watching video, is it certain kinds of videos?  Are there demographic differences in the kind of content consumed?  What are new ways that we can use this more portable means of accessing the Internet that will work for any phone interface that the user uses?  International cell users can give great insight here, as can pre-existing, albeit small US cell content networks. 

How can we move past simply identifying the next trends and start predicting habits?  How will we help future users to push the boundaries of how they are communicating?  What are you doing to this end?

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Ready to Learn Cartoons launching Monday

Back in March 2006, I was able to go to the first meeting of the Ready to Learn Partnership. This is a government funded initative that has been going on for years, aimed at leveraging media to help kids learn. The very nice grant (millions of dolars) helped develop such preschool favorites as Sesame Street, Between the Lions and 2 new cartoons launching this Monday, 9/3 – Super Why! and Word World.

Super Why! is super cute. I love the animated characters who are voiced by kid actors. Just adorable. And the Three Pigs episode they have on their site is pretty good. I can totally see the early reading initatives being used. I found myself wanting to watch a 3-6 year old watch it to see how they reacted. Their site is pretty and ratehr developed for a new show. There is an interactive map, games and an super-hero/avatar maker. Here’s my Super Joi:

Word World looks much better in CGI than 2D, how I viewed it in early 2006. The characters seem likable and I have always loved the idea of the merchandise, where the characters are plush toys and their letters stuck togetehr to form the word. Having taken care of little ones over the years, my first thought was lost pieces, but I am sure they have thought of that in the past year and a half. Their site is still quite a limited marquee and not living on the pbs network site yet. I am sure that will change soon and I lool forward to seeing their offerings.

God, I love preschool tv and sites… 🙂

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YPulse Tween Mashup – 9/28/07 NYC

Ypulse.com, the leading independent blog for youth, teen and tween media and marketing professionals, today announced its lineup of speakers for the Ypulse Tween Mashup. The Mashup conference, produced by Ypulse.com in partnership with Modern Media, will help media and marketing professionals understand how to reach tweens using technology in a multi-platform world.

Kyra E. Reppen, Senior Vice President & General Manager of Nickelodeon MTVN Kids and Family Group’s Neopets will provide the opening keynote focused on the original youth-oriented virtual world, while Renee Hobbs, Professor of Communication and Director, Media Education Lab, Temple University, will present the luncheon address focusing on MyPopStudio.com, a media literacy project for girls. Additional confirmed speakers include:Our speaker lineup just keeps getting better and better – these are media and marketing professionals who are immersed in what tweens are doing digitally every day.

* Jim Bower, CEO Numedeon (Whyville)
* Bryon Cahill, Editor, READ Magazine, Weekly Reader Publishing
* Molly Chase, Executive Producer, Cartoon Network New Media
* David Card, Vice President and Senior Analyst, Jupiter Research
* Mark William Hansen, Director, LEGO Group
* Mattias Miksche, CEO, Stardoll
* Daniel Neal, CEO, kajeet
* Izzy Neis, Online Community Manager for Kids/Tweens/Teens, Star Farm Productions
* Joi Podgorny, Kids/Tween Internet Community Expert
* Erin Reilly, CEO, Platform Shoes Forum (Zoeysroom.com)
* Denise Restauri, CEO, Allykatzz.com
* Addie Swartz, CEO, B*tween Productions

This is the first b2b event to specifically focus on how 8-13 year olds
are using technology and what media, marketers and .orgs are doing to
reach them,” said Anastasia Goodstein, Ypulse founder, editor and
co-producer of the Ypulse Tween Mashup. “Our speaker lineup just keeps
getting better and better – these are media and marketing professionals
who are immersed in what tweens are doing digitally every day.”

In addition to the growing roster of esteemed speakers, the Ypulse
Tween Mashup will include a panel with tween boys and girls who will
share their top tech picks, likes, dislikes, and more.

Ypulse Tween Mashup to Feature a Keynote From Neopets and Speakers from kajeet, Cartoon Network, LEGO Group, Whyville and B*tween Productions

Great conference at which I will be speaking/facilitating. Definitely come if you are in te NYC area.  It is being done in conjunction with Digital Life NYC, so tons to see, hear, etc.

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Marketing in virtual worlds

Best Practices Emerge- As advertisers and marketers explore virtual worlds to reach a younger demographic, best practices are emerging. “The first thing to do is spend a significant amount of time in that virtual world,” said Deep Focus’s Schafer. “Unless you understand the behavior of the people in that virtual world you are going to come across as disingenuous or inauthentic.”

Virtual Worlds Aren’t Just for Reaching Adults Anymore

This is such a great point, but on the bottom of an article that talks alot about Whyville (you guys are amazing PR machines!).

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Tons afoot in kids virtual world new

Virtual Worlds News: Habbo Partners with MTV’s AddictiveGames

Virtual Worlds News: Disney’s Toontown Switching to Ad-Based Model

Virtual Worlds News: Barbie Girls Growing with 50,000 Members per Day

I am watching all this kids virtual worlds stuff quite a bit lately and thought I would share my sources.

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How to approach youth social networks theorectically

There are many different perspectives to put on online social networking and it is important to know where one is coming from when talking about social networking and youth. The perspective(s) one has will be very different whether one is a parent with a teenage daughter on MySpace, a marketing executive interested in the target group “14 to 20,” a journalist looking for the next big news story on young people and new media, a youngster using a social networking site as part of everyday life or a researcher investigating how young people are using social networking sites.

35 Perspectives on Online Social Networking (SocialComputingMagazine.com)

This is a great article that details the 35 perspectives from which one can approach a youth oriented (12-18) social network.  These include from learning, social, democratic, love or surveillance perspectives and many more.  It is quite thorough, yet there is a bit of overlap in some of them.  She also goes onto describe the 6 different categories these perspectives fall into. 

I am really happy that this sort of research and theoretical thinking is being done now on an academic level.  I contemplated a few years ago whether to go the academic or business route with online communities.  I chose business with twinges of regret, born primarily from the lack of academic research in the area.  The more articles like this and danah boyd’s work, the better I feel about my decision.  I’ve always been more of a practical approach person who dabbles in theory, though. 

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