Posted in marketing, online community, Safety/Privacy, tween, virtual worlds, web business

Facebook and livestreaming tragedies

Great NPR Marketplace story on the conundrum of “free speech” and expression on social media during these tense times and how to moderate content for brands and different audience consumption.

http://www.marketplace.org/2016/07/07/life/facebook-and-livestreaming-tragedies

On the conversations happening at Facebook in the aftermath of Philando Castile’s death:

I imagine there are conversations around content moderation. You know, how do we treat events like this? Should they be subject to the normal rules surrounding violence or is there some kind of special dispensation that should be created for videos about news events, or videos that depict injustice. I think it’s a very tough line to straddle. –Deepa Seetharaman, reporter covering Facebook and other social media at the Wall Street Journal

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Posted in marketing, SLC, trends, web business, z personal

Inspirations, Frustrations & Faded Hair

“Sorry”, “Just” wanted to check in with everyone…

Playing around with video as a medium lately… Of course I have plans for it. 😉

Correction: That amazing woman is Terri Holland.  Silly Joi

Links to stuff I referenced:
– Jumpstart Mornings talks I have been helping host at the Impact Hub SLC (http://saltlake.impacthub.net/event/j…)
– Annoying semantics policing that is happening to Women in Biz lately (https://www.linkedin.com/pulse/just-s…)

Posted in marketing, web business

It’s completely official now – I’m at Metaverse!

That’s right – after over 4 years helping build and manage over 20 million worldwide players on National Geographic Animal Jam, I have switched to another organization.  I am proud to be leaving on fantastic terms with the Animal Jam team – I’m actually working for one of their vendors now – Metaverse ModSquad.

Metaverse_Mod_Squad_Logo
Truth is, I was ready to become a multiple-brands-at-a-time gal (sounds so risqué!).   I wanted to use the skills I have developed over my long career in customer service and online strategy to help as many other brands (and to that effect, people) as I was able.  I am super proud of the time I have spent as a one-brand-at-a-time gal, but it’s time to broaden my reach.

So… as the number of new brands I am going to be proud of working on grows and I can talk about them publicly – I will.  Metaverse already has an impressive pile of great clients that I get to work with and tons more in the pipeline – so excited to share the successes I am already seeing!

Consequently, feel free to give me a call/email if you want to join that illustrious list of clients.  Those of you who have been within hearing radius of me in public know, I LOVE talking about my job.  Now my job is to hear about your brand and your customers and help you figure out how to make them even happier.  Lucky both of us! 😉

Posted in gaming, kids, marketing, online advertising, tween, web business

How to do this “kids entertainment thing” right

I was on a panel at GDC this year called “Monetization of teens in a safe and legal way.”  I was joking before the panel that it sounded like “How to make money off of kids.”  Then I found out that it was QUITE the controversial session pre-conference.  If only I would have known, folks, I would have spiced it up a bit more. 😉

But in reality, that’s what all of us in kids entertainment are doing – making our living from figuring out ways to get kids to like our stuff and have their parents/caregivers pay for it.  

Sounds insidious, but we ARE in a capitalist society.  If you are going to pick something to make money off of, kids entertainment is a pretty fun choice for your own work happiness levels.  And it IS possible to do it in a non-sinister way, with high integrity and keeping an eye on your ethics.  It’s easy – just make games/cartoons/toys that don’t suck.  

LOL right? But really – make products that kids will love AND their parents will love.  Parents will be more prone to not mind paying for your product for their kids if it’s beautiful, fun and their kids like it.  Add a layer of learning in there and you are good as gold.  Make any of those factors superficial or not focus on it at all, you are going to start to see that revenue/profit fall.

Of course, you will have to make it legally and safely too.  But these should be pretty “Duh!” statements, right?

Legal – It is not difficult to comply with the regulations.  You will get fined or shut down if you are doing things illegally, so figure out what features trigger what laws (or hire someone who can help you), then decide whether to comply or remove the feature.  Easy as that.

Safe –  It’s also not hard to make your game or toy safe, either.  Figure it out.  If you can’t, seriously, don’t make it at all.  If you aren’t safe, or don’t have that as a priority, why are you making things for children in the first place?  There are tons of other demographics you can work with who are less concerned with safety being a priority.  Go there and make your money.  Please.  Leave the kids space to those of us who care and will continue to bend over backwards to keep the kids safe – not because we have to, but because we want to and we feel it’s the right thing to do.  

Bonus advice: 
Stop busting the balls of the person(s) on your team who are fighting for these things.  Thank them for being that person and having that drive.  Don’t make it a hostile environment for someone to bring up those sorts of concerns.  If they are bringing it up, chances are one of your audience will too at some point, so consider it a fortuitous heads up, not annoying nuisance.  

And give that person a raise too while you are at it (or at least buy them lunch sometime).  Most of those people fighting for the underdog aren’t making the big bucks, so a little goes a long way.  🙂

Posted in gaming, kids, marketing, online community, tween, web business

GeekDad interview

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My colleague, Bill Shribman over at WGBH, interviewed me for GeekDad.com recently.
Here’s a snippet:

You threw my daughter out of Animal Jam when she was making plans to meet a friend for lunch, which I thought was a pretty impressive catch. She thought she had mistyped “duck.” What other kinds of behaviors or activities have you interrupted?

Thanks – I always love it when we can turn a discipline from the game into a positive parent interaction. As far as other behaviors/activities, where do I start? Obviously, for COPPA compliance, players trying to give out personal information is a very high priority – that’s addresses, emails, and phone numbers – but even Skype and other instant messaging usernames, FaceTime handles, and any other methods where players would be communicating outside of the game and potentially sharing that personal info.

While there is no law around it (which most parents are surprised to learn) we are also very diligent regarding inappropriate behavior and conversations, including cyber dating, drugs/alcohol, violence, vulgar language, cyberbullying and anything else we have deemed inappropriate to be associated with our brand and within the younger demographic we attract.

Read more here: At Least 17 Reasons Why Your Kid May Be Playing Animal Jam

Posted in gaming, kids, marketing, mobile, online advertising, online community, Safety/Privacy, trends, virtual worlds, web business

COPPA/FTC- you make it so difficult to help you out

So I have a reputation as somewhat of a COPPA compliance warrior – so much so that my co-workers have been known to groan when I mention registration or database needs.  It’s an odd thing to have attributed to you, especially with no legal experience SLASH a general frustration with legal risk aversion in general.  But when you have been working on kids websites and communities for coming up on 15 years, you kinda get a hang for the ins and outs of the laws that surround it (or at least you SHOULD).

That’s the thing.  COPPA is required. It’s not a choice.  You have to comply.  If you don’t, you get in trouble – like super expensive trouble – in dollars and negative PR.  So you just do it.  I always find it odd when people brag about it or add it as a tagline to their branding.  It’s akin to saying – “My name’s Harry and just so you know, I definitely DON’T punch random strangers in the face.” Duh, Harry, but thanks for letting me know.

But COPPA compliance has become alot like speeding on the highway.  Many people obey the speed limit, but many more edge a bit over the line.  When they see a cop, they pull back and pretend that 55 is totes what they were driving the whole time. But then they inch back up to 65 or 70 the second they are in the clear.  I’ve heard some people actually see a speeding ticket every now and then as a valid cost of driving – a tax they are willing to budget for.

Much the same, companies have started inching over the compliance line on COPPA.  I actually have been in meetings with kids brand execs (NOT my current ones 😉 ) that considered having a slush fund set aside in case their was a sanction levied against them.  But even Pollyanna-well-intentioned brands sometimes find themselves inching toward or even over the COPPA line.  You know why?  Because it’s SUPER hard to comply to in the internet/digital culture that we are in right now.

COPPA was put in place to protect kiddos from nefarious marketers who wanted to sell personal info. It was not for predators or decency or to teach personal accountability in identity protection.  But, with our culture of fear, those are the things that people think it’s in place for.

Is it good that a byproduct of this rather draconian law imposed on site operators so they don’t profit from the sale of kids info, ALSO helps prevent kids from distributing personal details about themselves in public forums?  Maybe – but I’m not sure that that remote and avoidable byproduct outweighs the other hurdles the law imposes.

You see, the whole thing is predicated on parents being super engaged in their children’s online lives.  Ask a parent about this and they will undoubtedly say:

“YES! Of course, I want to know what is going on with my child online AND to help them make good decisions accordingly!  I am an amazing parent!”

This is evidenced in tons of surveys.  But do those surveys follow up with the parent (and I mean REALLY follow up – not just ask the parent in another survey) with a

“Ok, parent, but do you REALLY? Are you ACTUALLY the super engaged parent you painted yourself to be?”

Chances are, if that followup actually happened, the answer  would be dodged with an excuse about lack of time or understanding, lament of the speed of tech advancements or a bold faced lie.

Truth is that, anecdotally (albeit with my use-cases in the thousands), parents don’t know about COPPA and their assumed required involvement.  So we can demand verified parental consent til the cows come home, but if the parents don’t understand that is something that is needed, all the FTC is protecting is a child’s ingenuity to lie about their age, while simultaneously making it harder for an an ethical site operators to pay their staff while providing good content for kids.

Unless these impositions on the site operators are coupled with a robust (and effective) campaign to explain to parents WHY and HOW they need to be involved, COPPA is simply discouraging smaller brands away from quality content from kids, encouraging children and parents to learn truth-dodging techniques in registrations and forcing the nefarious operators deeper into the shadows to avoid detection.  Only bigger brands can afford the legal counsel needed to check that they are in the right.  The ones who can’t afford will simply not offer the content, or worse, slap a “over 13” stamp on it and skirt their responsibility.

The internet is based on communication channels – especially in the age of social media that is now the norm.  By starting from the false axiom of parental involvement and prohibiting use of the now standard means of communication until this involvement is verified, you are setting up either a web of lies OR limiting our next generations ability to learn how to use these channels correctly.  Both are horrible choices.

And don’t even get me started on how most of the mobile rules don’t even have a path to compliance…

Instead, we should flip the paradigm:

  • For the operators – we make the compliance voluntary and, therefore, honestly brag worthy.  Make it like shopping on a secure site – you get the security so that your customers feel safe.  If you don’t have that seal or badge or OK from the FTC, parents/kids would think twice before using their site.
  • For parents – we give them back their parenting responsibilities.  If they think their child shouldn’t be giving out info online, the parents should be punishing the children for breaking their house rules, not blaming the sites for making it too easy for their child to give out info.  And we should be helping parents understand this and how to do this – not assuming they are already there.
  • For kids – we teach them media awareness, basic stranger/danger skills and critical thinking.  If they aren’t ready for it – their parents shouldn’t be letting them use those sites – whether they are 8, 12, 15 or 17 years old.

I am not naive, I know this isn’t going to happen this year or even next.  But I am optimistic as to this happening at some point.  Until then, I will remain the compliance warrior, marching and marching on.  But I have 10 million+ kids and parents on my compliant site – so you better believe I’m gonna start the first steps toward a more rational model now.

Posted in gaming, kids, marketing, mobile, online community, Safety/Privacy, trends, virtual worlds, web business

Digital Kids and 2013 Predictions

I am excited to be involved in this years Digital Kids Conference as an emcee for the first day’s talks.  It’s collocated with Toy Fair again in NYC, so we should have a nice crowd.  Tonda, Chris and crew are promoting on the regular social channels – Facebook, Twitter, etc.

There is also an affiliated Digital Kids Safety Summit as well – you know I’ll be THERE too.

In prep for the conference, I was interviewed about my predictions for our industry in 2013.  Here’s a snippet:

“The new COPPA articulations have changed the digital climate. COPPA requires a level of parental engagement and involvement that many families don’t realize. Parents don’t understand how much parental consent they have to give, and new online safety and privacy articulations are going play an important role in online parenting,”

You can see the whole interview here.

Hope to see you all there!