Posted in kids

Teens selling their tech presents online

“We don’t have hard data on teens buying and selling these products, but it makes perfect sense,” Bates said. “Teens just own more electronics today and because they do, they have technology that’s still working and they want to redistribute it. We see a shift in how people are using their tech. Teens like to get something newer before the old product is no longer unusable.”

And the demand is there from lower-income youths without deep-pocketed parents, said Lance Ulanoff, a technology columnist and reviews editor at PC Magazine. It’s like a “digital flea market for teens,” he said. “It’s a tiered system of teens. There are those that can get the latest and greatest and those that can’t.” He added: “It might be used, but if it still looks cool they’re willing to go with that.”

A review of listings on Web sites like Craigslist, eBay and MySpace, the social networking site, points to a secondary market of teenagers involved in tech gadget commerce. And sales are not limited to the Web. Many teenagers said they were also selling their old electronics to classmates, in the hallways of high schools and colleges.

Inside Bay Area – Teens turn profits selling used gadgets

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I am a data & results driven Digital Media Influencer with over 15 years of experience in engagement, family marketing, scaling infrastructure and audience culture across a product’s lifetime from pre-launch to millions of users. Strategic Vision & Business Development: • Articulated corporate integrated digital marketing strategies for 10 children’s entertainment properties across multiple digital channels • Authored a comprehensive business plan for scalable online community infrastructure for internal and external partners and successfully participated in a thorough VC due diligence process • Increased sales revenue by 20% while managing 6 million dollars of annual revenue in existing business services. Production & Project Management: • Developed multiple 2D & 3D multi-player virtual worlds, online games & apps based on repurposed/original assets • Produced 12 animated 2-minute shorts for broadcast on television & developed animation production department workflows • Launched multiple major website redesigns to include more fan interaction • Led workflow & process optimization teams to improve operational effectiveness/productivity. Audience Engagement & Research: • Developed domestic and international audience research programs both on & offline for both parent and children audiences • Grew multiple audiences from pre-launch to tens of millions by using organic, as well as established marketing tactics. Team Management & Relationship Building: • Designed team management & organizational structures for multiple Web Content and Web Marketing departments including international remote teams of staff in North & South America, Europe and Asia. • Managed teams in multiple disciplines, including customer service, social media engagement, production, moderation, marketing, design, tech and content development. • Extensive client, vendor and partner management experience in television, licensing, digital, e-commerce & customer service industries

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