Posted in gaming, kids

LittleBigPlanet – Video Game Review

Parents need to know that this game offers three for one price. It’s a unique platform puzzle game, a game-creating kit, and a community to share and explore how to make games. Since the community is online, parents might want to explore this community with their kids younger than age 12, because while the community is closely monitored, creative sorts sometimes choose age-inappropriate themes for their work (at the time of this publishing, there is a YouTube video showing a player-created level where Sackboy, the main character, is a little sperm trying to be ejaculated). It’s possible for your child to stumble upon something you would rather they didn’t before the game monitors pull down the inappropriate content. On the other hand, this is a community where creativity and inventiveness is celebrated. And it’s one where you can play with friends or family either online or on the same console (for up to four players).

Families can talk about how to get ideas for making new levels. Can things you do every day provide inspiration? How about joining together for a family creativity night of exploring new user-created content and making your own?

LittleBigPlanet – Video Game Review

SO excited for this.  Seriously, I will buy a PS3 for this.  I played for an hour at Lollapalooza this year.  Missed a bit of Lupe Fiasco even.  I mean LUPE.  That’s how fun this was.  And it was great, made friends instantly with the other 3 players (one of which was a 10 year old beta tester), as the game promotes collaboration and team work.  LOVE it! 

(PS. probably freaked out the street team guys in the Lolla tent too.  Excited plain clothes industry people are always a bit weird – why do they know that? why are they talking like that? who asks those sorts of questions?  why can’t they just be cool?)

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I am a data & results driven Digital Media Influencer with over 15 years of experience in engagement, family marketing, scaling infrastructure and audience culture across a product’s lifetime from pre-launch to millions of users. Strategic Vision & Business Development: • Articulated corporate integrated digital marketing strategies for 10 children’s entertainment properties across multiple digital channels • Authored a comprehensive business plan for scalable online community infrastructure for internal and external partners and successfully participated in a thorough VC due diligence process • Increased sales revenue by 20% while managing 6 million dollars of annual revenue in existing business services. Production & Project Management: • Developed multiple 2D & 3D multi-player virtual worlds, online games & apps based on repurposed/original assets • Produced 12 animated 2-minute shorts for broadcast on television & developed animation production department workflows • Launched multiple major website redesigns to include more fan interaction • Led workflow & process optimization teams to improve operational effectiveness/productivity. Audience Engagement & Research: • Developed domestic and international audience research programs both on & offline for both parent and children audiences • Grew multiple audiences from pre-launch to tens of millions by using organic, as well as established marketing tactics. Team Management & Relationship Building: • Designed team management & organizational structures for multiple Web Content and Web Marketing departments including international remote teams of staff in North & South America, Europe and Asia. • Managed teams in multiple disciplines, including customer service, social media engagement, production, moderation, marketing, design, tech and content development. • Extensive client, vendor and partner management experience in television, licensing, digital, e-commerce & customer service industries

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