Posted in kids, trends

That’s tech learning?

Saw this and had to repost:

My son is a sixth grader in a district where I don’t teach, so I always try to pry info out of him about what he is up to (no small feat, with a 12 year old boy). I’m interested, and yes, sort of competitive, too. Yesterday, I asked him how his six-week “exploratory” block in technology went for him. My question came on the heels of his shocking (to me) remark that “Tomorrow, we get to play video games on the computers for 48 minutes.”

Now, I know that 12 year olds are not always that reliable for the entire tale, so I listened to him explain what they did for six weeks. But even after some thorough grilling, it became clear that “technology” is the wrong word for this exploratory block. They learned some typing skills and, as he said, “He taught us how to do shortcuts in Microsoft Word …. and we played online games.” And then, “Oh, he showed us how to put an image in Word. But we all already knew how to do that.”

“And if you didn’t, it would take you … what …. five seconds to figure it out?” is what I muttered back. Shortcuts for Word? That’s technology in the classroom? I am beside myself with frustration that this is the best exposure to technology offered to a sixth grader? I’ll bet that curriculum is 10 years old and hasn’t changed a bit since then. What about creating? Composing? Publishing? Exploring (not games)? Web 2.0? There is a movement underway, folks, and if you can yourself a technology teacher, you better get on board. I do show my own children a lot of technology (although I should write about that someday now that he is entering the ‘Can I have a Facebook’ phase and we try –not always successfully — to balance access to our technology with limited screen time). Here at home, we make movies, create music and do more than most, I am sure. But what about those other kids who don’t have parents who are teachers into technology? What about them? Shortcuts and image placement in Word is the best we can do for them? I’d even be happy if the gaming was them inventing their own games or something of value. Instead, they are going to sites that are probably bombarded with advertisements in order to play a simplistic flash game. Peace (in a huge sigh), Kevin

Source: dogtrax.edublogs.org, Posted on: Jun 18, 2010 09:31 AM by dogtrax

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I am a data & results driven Digital Media Influencer with over 15 years of experience in engagement, family marketing, scaling infrastructure and audience culture across a product’s lifetime from pre-launch to millions of users. Strategic Vision & Business Development: • Articulated corporate integrated digital marketing strategies for 10 children’s entertainment properties across multiple digital channels • Authored a comprehensive business plan for scalable online community infrastructure for internal and external partners and successfully participated in a thorough VC due diligence process • Increased sales revenue by 20% while managing 6 million dollars of annual revenue in existing business services. Production & Project Management: • Developed multiple 2D & 3D multi-player virtual worlds, online games & apps based on repurposed/original assets • Produced 12 animated 2-minute shorts for broadcast on television & developed animation production department workflows • Launched multiple major website redesigns to include more fan interaction • Led workflow & process optimization teams to improve operational effectiveness/productivity. Audience Engagement & Research: • Developed domestic and international audience research programs both on & offline for both parent and children audiences • Grew multiple audiences from pre-launch to tens of millions by using organic, as well as established marketing tactics. Team Management & Relationship Building: • Designed team management & organizational structures for multiple Web Content and Web Marketing departments including international remote teams of staff in North & South America, Europe and Asia. • Managed teams in multiple disciplines, including customer service, social media engagement, production, moderation, marketing, design, tech and content development. • Extensive client, vendor and partner management experience in television, licensing, digital, e-commerce & customer service industries

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